“The tipping point that transformed design’s role in tech was — what else? — the iPhone. Although Apple technically introduced it last decade (2007), it didn’t enable in-app purchases until 2009 or launch the iPad until 2010. So its biggest effects were felt in the last 10 years, as mobile spread throughout the world, reshaping consumer preferences and the design that powers them.”
Just dropping this here for future reference when we can (hopefully) comprehend what this really means. Until then, hard to imagine we’d have quantum computers running on a cloud service built by an internet bookseller. But then again, it almost makes sense.
Interesting take on technology and truth telling. Lux Capital makes a compelling case: 2019 Lux Annual Dinner Talk “The never-ending arms race between deception and detection keeps going.”
Interesting, but ugly AF.
“But Favreau also brought Unreal onto the set to help with the entire flow of production. This uses a combination of technologies, but it primarily comes down to building computer-generated environments and then projecting them onto LED walls. Those projections then change their perspective and characteristics depending on the position of the camera and what kind of lens it is using.”
Get a sense of how it’s done here.
This is great news for the LA tech scene.
“There has never been a more likely moment for virtual and augmented reality to move beyond showroom demonstrations, not just in the increasingly digital buying and selling process, but also in design and construction, which remain stubbornly analog. Just ask the contractor lugging rolls of paper plans to construction sites.”
The Verge ‘Bosworth says CTRL-Labs’ wristband will be instrumental in developing new ways of interacting with machines without needing traditional mouse-and-keyboard setups, touchscreens, or any form of physical controller whatsoever. “Technology like this has the potential to open up new creative possibilities and reimagine 19th century inventions in a 21st century world,” he writes. “This is how our interactions in VR and AR can one day look. It can change the way we connect.”’